code/__DEFINES/{yogs_defines}/traits.dm

JUNGLELAND_TRAIT | Define used to refer to a trait given by a jungleland source |
---|---|
TRAIT_ENEMY_OF_THE_FOREST | Applied when attacking a jungleland mob, makes dryads shoot the target with damaging projectiles instead of healing projectiles |
TRAIT_SULPH_PIT_IMMUNE | Makes the holder immune to acid rain, toxic pits, and the toxic metabolites reagent |
TRAIT_DARKSPAWN_LIGHTRES | Darkspawn traits lets darkspawns walk through weak light |
TRAIT_DARKSPAWN_CREEP | lets darkspawns walk through any light |
TRAIT_DARKSPAWN_DEVOURED | permanently reduces the lucidity gained from future succs |
TRAIT_DARKSPAWN_PSIBLOCK | disable psi regeneration (make sure to remove it after some time) |
TRAIT_DARKSPAWN_BUFFALLIES | make aoe ally buff abilities also affect allied darkspawns |
TRAIT_DARKSPAWN_UNDYING | revives the darkspawn if they're dead and in the dark |
TRAIT_FAST_COOLDOWNS | reduces the cooldown of all used /datum/action/cooldown by 25% |
Define Details
JUNGLELAND_TRAIT
Define used to refer to a trait given by a jungleland source
TRAIT_DARKSPAWN_BUFFALLIES
make aoe ally buff abilities also affect allied darkspawns
TRAIT_DARKSPAWN_CREEP
lets darkspawns walk through any light
TRAIT_DARKSPAWN_DEVOURED
permanently reduces the lucidity gained from future succs
TRAIT_DARKSPAWN_LIGHTRES
Darkspawn traits lets darkspawns walk through weak light
TRAIT_DARKSPAWN_PSIBLOCK
disable psi regeneration (make sure to remove it after some time)
TRAIT_DARKSPAWN_UNDYING
revives the darkspawn if they're dead and in the dark
TRAIT_ENEMY_OF_THE_FOREST
Applied when attacking a jungleland mob, makes dryads shoot the target with damaging projectiles instead of healing projectiles
TRAIT_FAST_COOLDOWNS
reduces the cooldown of all used /datum/action/cooldown by 25%
TRAIT_SULPH_PIT_IMMUNE
Makes the holder immune to acid rain, toxic pits, and the toxic metabolites reagent